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Well they're suing meta on behalf of the children. So obviously the children will be getting the money. Right? Right?


Just a ridiculous cash grab


There was never a point in American history where the Irish were not considered white. It's just that racism is amazingly not limited to whites vs non-whites.


Indeed! [0]

Also pervasive is this idea that Irish were also enslaved in the Americas when they were not. Indentured servitude yes but enslavement, no. [1]

[0] https://www.cambridge.org/core/journals/victorian-literature...

[1] https://en.wikipedia.org/wiki/Irish_slaves_myth


For coach, I wish they would just stack people in laying down. Laying down for the flight would be much better than sitting. I don't see why they couldn't get the same amount of people in if they configured the plane correctly.


As much as I'd prefer this, I assume it's for evacuation reasons. Well, that, and people wouldn't like feeling trapped.


I would. Just throw me in a coffin.


Writing by hand is in no way good for your brain.


TI-83 for me. We didn't have that advanced technology.


TI-83 was built on Z80 as well. I remember hand-assembling a program for it with pen and paper, something I did earlier with the Sinclairs.


I like the idea of the next console supporting PC games. Xbox with steam and emulators right on my tv would be a dream.


I can't see this happening without either Windows getting in the way, negating much of the advantage of a console (have a look at the Windows handhelds and how they're not selling and how they're not a great experience), or Microsoft swallowing a massive part of their pride. Valve started directing work towards Linux literally because of Microsoft trying to close down the Windows ecosystem,[1] and Valve wanted an escape route if Microsoft decided to actually do that.

MS crawling on their knees to Valve to get them to cooporate on something (and Valve saying yes!), or MS figuratively doing the same by undoing all the problems MS have made for themselves with Windows and making a decent 10-foot UI so you'd actually want to use Steam on your Xbox, both seem incredibly unlikely.

Not to mention that this is more or less just admitting defeat for MS, leaving every single penny of profit in PC and Xbox gaming to Valve, other than what's directly tied to the hardware, which isn't where any of the profit actually lies.

[1] https://www.pcgamer.com/gabe-newell-i-think-windows-8-is-a-c...


> I can't see this happening without either Windows getting in the way

The intraorg combat that seems to be the default at microsoft is really going to be one of their persistent problems.

Oh, you were talking about the product not the business unit.


Caused by AI marketing teams hyping everyone up.


That sucks, git is so absolutely horrible. It's crazy to me that nobody has made anything better yet. Although I could start that myself and yet have not.



Also some older but still kicking alternatives:

* https://darcs.net/

* https://mercurial-scm.org/


With respect, were you around to use any of its predecessors?


I was. I thought, and still think, that svn was much more pleasant to use than git. Alas, I am in the minority.


SVN was more straightforward to use, but that straightforwardness lost a lot in terms of fidelity.

The fact that it was easy to clone a subdirectory was nice; the fact that branches were just subdirectories also was not nice. The fact that tags were mutable since they were also just subdirectories... the fact that every operation you ever did required going to the server (commit, log, checkout, everything) made it a pain if you were on a slow link.

I can't count the number of times I was inspecting SVN history and had to just 'svn log > /tmp/svn.log' so I would have the whole log locally rather than having to hit the server each time I wanted to refine a grep.


git-svn did wonders when we had the code base on subversion


git-svn is good for interacting with an SVN repository using git, but if you want to do a full-on migration there's a lot more to do.

I ended up using KDE's SVN migration tool, which was extremely featureful and versatile, as it was designed for the case of moving a massive, complex SVN repository into multiple separate Git repositories, filtering files/directories, importing tags/branches/etc. Saved me a ton of time.

My favourite part was at the end when we migrated the biggest, most important repo, a lot of the original SVN commits were imported from CVS, meaning we had a direct CVS-to-SVN-to-Git migration keeping all of the original metadata from the CVS commits (such as it was). The data purist in me rejoiced.

https://github.com/svn-all-fast-export/svn2git


Also, for a lot of SVN history running it required such a specific Apache webserver setup that it was at times complex to configure correctly and made it comparatively expensive to find SVN repository hosts. SVN seemed cheap mostly only if you had cheap labor for infrastructure. Very few hosts got to "forge scale" like SourceForge did with CVS or GitHub would eventually/"quickly" do with git.


We are legion ;)

SVN was actually quite decent for game development, definitely more robust and (non-technical-) user-friendly than git+lfs.

(and SVN isn't really compatible with the work-from-home era unfortunately, you really needed a big server on a gigabit LAN)


Yes. Some software is just really bad.


Git is fit for purpose. That purpose is to host a monorepo, with out a lot of 3rd party dependancies, distributed, patch based.

Thats not how everyone else works.

We're all using package managers to help with massive amounts of 3rd party dependancies (why are you version pinning in any place other than your repo, why arent you pulling updates through your repo and reviewing them)

We're reliant on tools like artifactory to make sure those depedancys dont disappear or are not corrupted.

We use yet other tools to manage our binary files (this tool would fix that).

Github, gittea, gitlab, bitbucket... have all added piles of tooling around git, that are grafted on around its short comings.

> It's crazy to me that nobody has made anything better yet.

Because our entire industry has fallen into the rut of "more tools", of stacking turtles (https://en.wikipedia.org/wiki/Turtles_all_the_way_down ) rather than fixing the real issues that hold us back.

> Although I could start that myself and yet have not.

Because unless your a Google or a Linus, no one is going to look twice at your tool for something that is this important. Im not even sure that epic games has the good will, or trust to launch this.

I am going to give them the benefit of the doubt and take a long hard look at it, but my optimism is tempered. But unless it offers a LOT more than git, the extra overhead (lacking IDE support, deployment changes and all the other tooling in GIT's orbit) it isnt going to be a worth while change.


This tool is not for pure source code. It's for videogames. Videogame-specific VCS have been lacking much more than Git has, since the start. As others have said, the biggest problem is undiffable binary files.


Because our entire industry has fallen into the rut of "more tools"... rather than fixing the real issues that hold us back.

This is why I'm not motivated to build something better. I don't think anyone would care.


turns out version control is hard


We did, mercurial just didn't win.


You have to make those architectural decisions and feed them to the agents. Be very specific. That's been my experience.


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