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That is not only completely irrelevant to the point, it’s also wrong and inconsiderate of the preferences of others. I agree with the other commenter that the Mac App Store has advantages in terms of experience, especially if you’re not constantly gaming.

* Steam is constantly updating, every time you open it, and until recently videos would almost always fail to play on my Mac.

* The Epic Games launcher is so atrocious that calling it “feature-rich” feels like a bad joke. I find it so bad that I don’t even open it to get the free games, opting instead for the website, and even then I am super selective about any game I get (fewer than 10%) because I always think I’ll have to deal with that app. In its current state, there is zero chance I’ll ever by a game on there, all because of the app. My “favourite feature” is how if you queue a bunch of games to install and then set a few others to uninstall, those are added to the same queue and you have to wait for the installs to finish before the uninstalls get a chance. So if you are low on disk space, now you have to, one by one, cancel each of the installs and tell them to start again, so they are added to the bottom of the queue.

* GOG Galaxy was the biggest disappointment. I was expecting to like it but it only lasted an hour on my machine before I trashed it. It felt old and incomplete.



It's not irrelevant. How much is Apple really making off Mac game sales from the MAS?

Compared to the MAS, Epic is a good launcher for games. Take a look at CP2077. On the MAS you can't just download the language you need, you have to get all of them. This increases the download by 60GB. No other platform has this issue. So it ends up being 160GB which is nuts and more than half the storage on a base model M4 Mac. It's insanely barebones and half assed for gaming.


BG3 on Gog wanted Steam for various capabilities like online multiplayer, which in turn wanted Rosetta. The game itself supported ARM without Rosetta.




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