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This was made in two days of vibe coding. It has flaws, but it's impressive as hell:

https://tinyskies.vercel.app/

It's got a fun Zelda-inspired mechanic (I won't say which one), and you'll have to unlock abilities and parts of the world over several quests and modes to "win".

It's also multiplayer.



Unless there is a way to see or check the whole prompt that made this game, it is hard for me personally to say if this is impressive or not as I don't know what percentage of this was vibe coded. I also see there is an incentive to skew the truth here, as there is a substantial prize pool and that usually makes people become very creative.

In the past, I was trying to reproduce vibe coding results when I managed to get all the information from Youtube videos (model version, ide version, same input data and prompt) and never was I able to reproduce something impressive even after multiple runs of the same thing.



Thanks for that. I skimmed through provided links, only thing I can conclude was, it was a process of do something and let's hope for the best. I also see references to files not linked to Github, so I don't know what is contained inside of it: "Here’s what was added to the paintball_replaces_barrel_roll_19e450df.plan.md"


Turning didn't work for me. Impressive as hell indeed! The author is probably already busy 100xing other projects, no time to fix such a minor nuisance.


I guess? Yes. But I played for like 20 seconds and lost interest.


This ran at ~1fps for me


Runs smoothly for me in Zen (FF) on Linux.




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