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The problem, of course, is if you run the UD_Q2 variant (Unsloth) which does only post-training, the number is pretty close to 1-bit model here and the 5% drop in tool-call is significant than it suggests in real-life use cases.


You also need to pay close attention to BFCLv3 multi-turn result, that helps you to get a sense how frequently these quants will be in a doom loop.


I'm curious what kind of results one could get from combining the clever quantization PrismML is doing here with something like LiquidAI's antidoom:

https://github.com/Liquid4All/antidoom




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